If internet, television, blogging, gaming and everything else that is "bad" is actually good for you, libraries can use these media to bring their community of users together. Libraries, which, in every respect, are centers for communication and exchange of ideas, can, with the help of blogs, gaming and internet, serve as forums for the expression of thoughts and opinions. By introducing gaming, libraries can draw teenagers and serve as social meeting places.
It appears as though the author of "Everything bad is good for you" is trying to make his point by means of posing as a devils advocate. At first blush, the use of the internet and gaming seem unproductive. However, a closer examination brings forth their redeeming aspects. I get a sense that Johnson is not fully convinced (espcially in light of his previous work on the negative aspects of television, internet etc) of the absolute goodness of the internet, TV etc as media. However, this book tries to blunt the criticism by means of a contrapuntal argument.
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